FSX Then

So after only a medium amount of hitting my head against the table I’ve got all three models working in FSX with recompiled 32-bit gauges.  Top tip, if you’re using the P3D v3 SDK you will get 32-bit gauges, but they won’t work in FSX!

I just need to add something to replace the P3D radar gauge and it should be good to go.

One thought on “FSX Then”

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google+ photo

You are commenting using your Google+ account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s