TacPack Firefly

I’m slowly progressing the Seafire, but as mapping the undercarriage takes a long time and doesn’t make for great screen grabs I thought I’d take a break to add TacPack to the Firefly.  I’ve got the cannons working so far, the next stage is to integrate it with the loading panel and cockpit switches, and then add rockets and bombs.

Practice runs were made taking out my frustrations on RyanAir!  The gun sight is slightly low as it doesn’t account for the angle of the guns but that’s an easy fix.

The plan is to include this in an update with revised PBR textures for P3D v4.4 and the A2A rain effect for the canopy, hopefully in time for Christmas…

GearLeg

See that main gear leg, it’s been texture mapped.  Exciting isn’t it?  The overly observant may notice the brake pipe, locking pin drive, actuator jack, and inspection hatch which I’ve also added

Seafire Progress

I’ve been getting back to work on the Seafire while waiting for the next version of P3D to see if it brings PBR textures.  The render below is the port gear, the red cylinder is a stand in for the uplock/downlock rod while I aligned the locking arm which is the sort of banana shaped thing!  This will all be partially hidden inside the wing when complete so I’m trying to balance getting the right level of detail with only modelling what will be seen.

The scan is from the Air Publication for taking the undercarriage apart, it’s point of view is slightly to the right of the render and looking up from near the wheel.  I tried rendering from a similar position but the lighting was all wrong!  Hopefully by the end of the week I’ll have this finished off with the actuating jack, animation, etc. and can get it into the sim.