Seafire

So with the Firefly out in both formats it’s time to start back on the Seafire.  I tried a quick export to P3Dv4 to see how it looks and there don’t seem to be any major issues at this stage.  The gear and flaps even animated correctly on the first attempt which is small victor!

There’re a few more bits to add on the main gear, along with the aileron hinge, after which I can map the port wing before mirroring it so it looks a bit less lopsided!

At the moment she looks a bit more Spitfire Vc than Seafire II, primarily because I have really good plans for the Spitfire marks!  For the Seafires I only have detailed plans for the differences, e.g. external strengthening, tail-hook, radio fit etc. so it’s easier to make a Spitfire Vc and then modify it.

I’m also playing with adding TacPack to the Firefly, including an idea I’ve got for an extra little feature.  Hopefully that will all be ready before Christmas.

FSX Release

Update 2!  There was an error with the loading gauge for the FR1 and NF1 which meant some loads wouldn’t display properly.  I.e. most of them.  I’ve uploaded a new installer with the correct gauge to both sites, a re-download and reinstall will solve the problem.  Alternatively the gauge can be downloaded from here just extract the file and copy it to the Firefly FR1/Panel folder.

Update, links at the side now take you to the Bravo Zulu page for both stores from where you can choose which version of the Firefly to get.

The FSX Firefly is being uploaded to SimMarket and Payloadz tonight so should be available sometime tomorrow.  The SimMarket link to the right now takes you to the Bravo Zulu page so should show the FSX Firefly once it’s been processed by them.  The Payloadz link is here for some reason I’m having problems getting the product pictures to save there but there shouldn’t be any surprises if you’ve been following the blog.

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I’m also in the process of setting up a FSPilotShop account, which was delayed while they moved, so there’ll be more options soon as I know people prefer stores they already have accounts at.

FSX Then

So after only a medium amount of hitting my head against the table I’ve got all three models working in FSX with recompiled 32-bit gauges.  Top tip, if you’re using the P3D v3 SDK you will get 32-bit gauges, but they won’t work in FSX!

I just need to add something to replace the P3D radar gauge and it should be good to go.