Played with adding the A2A Rain Effects this evening, fairly easy to do once with some handy examples in the SDK.
TacPack integration is coming on, the round counter for the cannons is now animated so it should just be a case of adding the bombs and rockets. I also need to change my code so TacPack users get TacPack weapons effects and non-users get my original ones. Which I’m sure will be simple…
I haven’t upgraded to P3D v4.4 yet as TacPack hasn’t been upgraded yet but I’m interested to hear who’s planning on making the move. I want to update the Firefly with PBR textures but if not a lot of people are making the switch yet I can hold off until a later update as it’s likely to take a while as I’ll have to remake new materials for everything!
I’m slowly progressing the Seafire, but as mapping the undercarriage takes a long time and doesn’t make for great screen grabs I thought I’d take a break to add TacPack to the Firefly. I’ve got the cannons working so far, the next stage is to integrate it with the loading panel and cockpit switches, and then add rockets and bombs.
Practice runs were made taking out my frustrations on RyanAir! The gun sight is slightly low as it doesn’t account for the angle of the guns but that’s an easy fix.
The plan is to include this in an update with revised PBR textures for P3D v4.4 and the A2A rain effect for the canopy, hopefully in time for Christmas…
See that main gear leg, it’s been texture mapped. Exciting isn’t it? The overly observant may notice the brake pipe, locking pin drive, actuator jack, and inspection hatch which I’ve also added
I’ve had a request for the paint kit for the wings with the Temperate Sea Scheme camouflage layer included. A zip file with both wing textures in is available here. It has the RN WW2 scheme, the RN Post War scheme and the Ethiopian scheme, which was oddly different to the RN camouflage layout!
Update 2! There was an error with the loading gauge for the FR1 and NF1 which meant some loads wouldn’t display properly. I.e. most of them. I’ve uploaded a new installer with the correct gauge to both sites, a re-download and reinstall will solve the problem. Alternatively the gauge can be downloaded fromherejust extract the file and copy it to the Firefly FR1/Panel folder.
Update, links at the side now take you to the Bravo Zulu page for both stores from where you can choose which version of the Firefly to get.
The FSX Firefly is being uploaded to SimMarket and Payloadz tonight so should be available sometime tomorrow. The SimMarket link to the right now takes you to the Bravo Zulu page so should show the FSX Firefly once it’s been processed by them. The Payloadz link is here for some reason I’m having problems getting the product pictures to save there but there shouldn’t be any surprises if you’ve been following the blog.
I’m also in the process of setting up a FSPilotShop account, which was delayed while they moved, so there’ll be more options soon as I know people prefer stores they already have accounts at.
So after only a medium amount of hitting my head against the table I’ve got all three models working in FSX with recompiled 32-bit gauges. Top tip, if you’re using the P3D v3 SDK you will get 32-bit gauges, but they won’t work in FSX!
I just need to add something to replace the P3D radar gauge and it should be good to go.
So originally I hadn’t planned on doing an FSX version, but it may not be as hard as I thought, although a few features will probably have to be dropped. Would there be much interest if I did a version for the older sim?
Okay so based on the response I’ll look at getting an FSX version out after I get back from my holiday, probably around the end of October.