Quick shot showing the fuselage mapping. Not intended to represent the final textures but it’s useful to throw some stuff on there to make sure the scaling will show the right level of detail.
More details added to the fuselage. Some of which, such as the fuselage datum plates, only show up if you zoom right in which makes me suspect I may have overdone it…
I’ve also started on the cockpit door mainly so I can start the mapping for the fuselage before I model the cockpit. The animation for that will have to be changed at some point as it also acted as a lock to stop the canopy sliding forwards in flight/landing.
Hopefully I’ll have finished modelling the fuselage by the end of the week and can get it mapped next weekend.