In case you’re finding yourself with a lot of free time on your hands at the moment why not try the old Flying Stations Sea Fury? The FSX version should work in all versions of P3D up to v3. The v4 version works in the 64 bit sim.
In a slight break from Flight Simulation an article I wrote on the RN’s highest scoring fighter has been put up at Hush Kit.
In other news I’ve stopped selling downloads via Payloadz. It was the only option I was using that charged a monthly fee while at the same time having the lowest sales so it was normally costing me to keep the store open. Anyone who brought from there will be able to get a re-download by contacting me via the forum.
Finally the TacPack update for the Firefly should be out in the next couple of days. The P3Dv4 version is done and I’m just waiting on some testing to confirm the cannon sound effects work in FSX.
The Firefly TacPack integration for P3Dv4 is now done, if you’d like to try it out now the files are available here. They just need to be copied into the respective directories. If it’s working the TacPack logo will appear on the loading panel.
The FSX update is in final testing and you can try it out, it should work in FSX and any version of P3D below v4.
I’ll have updated installers uploaded in the next week or so once I’m happy there aren’t any major SNAFUs! Any questions or problems add a comment.
Worryingly over a year ago I said I’d add TacPack to the Firefly! The screenshots above show I’ve actually got around to finishing it off by making the rockets, and bombs, work along with the guns. The eagle eyed will spot the rockets turn into HVAR after leaving the rails because VRS haven’t got a 60lb RP model yet.
There’s a bit of tweaking to some gauge code to stop the built in weapon firing from functioning if TacPack is installed (currently I get round it by using a different trigger button) and then I’ll issue an update. Basically if you have TacPack it will take precedence, if you don’t the original system should work seamlessly.
If you’ve ever used Henrik’s Global AI Ship Traffic you’ll have realised it’s a labour of love. He’s currently working on adding some Falklands Conflict shipping and was on the hunt for a Wessex HU5 to put on the deck of Fearless and the Atlantic Conveyor. So in a fit of enthusiasm I managed to convert the old Flying Stations AI HAS1 into a passable static model.
Not sure what the expected release is for the Falklands traffic but hopefully in the next few months.
Right I should probably get back to the Seafire…
Updating to Win 10 was relatively painless, except I seem to have lost the most recent model file! This shouldn’t have happened as the only thing on my C drive is the operating system and programs, all my model files, textures, essays, etc. etc. are on a separate drive and in most cases on Dropbox. Presumably I was accidentally working from a recovered file which was on the C drive, which got formatted when I did a clean install of Win 10 before Win 7 went end of life…
Helpfully Model Converter X let me recover the missing bits that had already made it to a P3D model so the only things I really lost were the instrument panels! Fortunately this didn’t take too long to make a second time and I’ve now done most of the gauges. Helpfully there’s normally a choice of options with most Spit/Seafire gauges, so I’ve gone for the ones in the Seafire pilots notes.
The moral from this story? Probably make sure your files are where you think they are before you reformat a drive!!
Just a quick post to show the beginnings of the interior. The instrument panel uses a lot of standard instruments that I’ve modelled before but as I’ve got dimensioned drawings for them I’m remodelling them. I should still be able to reuse the gauge artwork which will speed things up a bit.